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KEY FINDINGS

POSITIVES Lifting, opening and filling were found to be either easier, or the same as filling a regular kettle. The push opening mechanism was reviewed positively and commented upon positively. The jumper was often a talking point and thought to be for insulation without prompting. The vertical pouring system prevented water pouring over the back of the cup when used by blindfolded participants. The colour based communication of blue = cold, red = hot, was universially understood across the product and the app. The app provoked a number of questions, and when its full functionality was explained, it was welcomed and liked by the testers. The aesthetic app was near universally understood, and all users understood the meaning of the graphical elements and were able to navigate the app with minimal verbal prompting. ISSUES Accessing the main body for cleaning was dividing, with a number of testers simply trying to put their hand through the lid, rather than remove the entire lid ring. During pouring, some users experienced some spillage and run-off down the body. The functional app communicated poorly with users, who had difficulties differentiating between the ‘connect’ and ‘on/off’ buttons. One user struggled with replacing the jumper back […]
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USER EVALUATION ACTIVITIES

REAL WORLD TESTING WITH BLIND AND SIGHTED USERS TO IMPROVE THE DESIGN AND USER EXPERIENCE
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FURTHER ELECTRONICS

MOVING FROM BREADBOARD TO DESIGNING & MACHINING A PCB.
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APP DEVELOPER LICENCE

DEVELOPING A PROJECT SPECIFIC APP ALLOWED MORE REALISTIC TESTING OF THE FINAL PRODUCT EXPERIENCE.
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EARLY ELECTRONICS

SOURCING COMPONENTS, LEARNING ARDUINO AND ESTABLISHING THE FEASIBILITY OF THE ELECTRONICS
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FURTHER DISASSEMBLY

INVESTIGATION INTO INCREASING THE FUNCTIONALITY OF THE PRODUCT BY ADDING EXTRA TECHNOLOGY
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FUNCTIONAL LOCK-DOWN

“THE BIGGEST DICTATOR OF FORM WAS HOW BEST TO MEASURE THE WATER IN THE KETTLE”
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